One of the core features of Ascension VR is the social aspect of gaming: it’s fun to hang out and play with your friends! So it was critical for us to animate the in-game avatars to match the players’ movements. We needed to create a scheme for animating the characters to represent you, the player, and all your real-world motions, in order to achieve the feeling that the people you’re playing with are really ‘there.’
Since the character has a wide stance in his idle pose, he can sutbly shift his weight forward/backward and still appear balanced.
As Ascension VR is a social game, you’ll be chatting a lot during the game. To give context to “who’s speaking”, we use spatialized audio so that the sound comes directionally from the talking player. Additionally, we created a generic talk loop that activates whenever you speak:
Together, all these elements combine to convey your presence in VR like never before!