From sketch to programmed particle

Here’s a little example of our process. We start with a problem.  We have fountains in game, and they’re meant to soak through and ruin the map.  The player can pop and umbrella open to protect themselves, but how can we best give feedback that this is happening?  In VR its more important than ever to give[…]

The Temple Gates Games mission

What problem are you looking to solve? Temple Gates Games wants to create compelling, delightful games that will attract new folks to VR platforms.  We want to deliver the best game content in the VR space.  Many of the games we’ve seen lean more toward a gritty, realistic and hardcore aesthetic, both visually and mechanically. […]