War of Shadows Expansion Launches


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Today we launched Ascension VR: War of Shadows!  This is our first expansion release to Ascension VR and can be purchased in game for $7.99.     

A new darkness seeps into New Vigil from the Void, intent on restoring despair and desolation to a world that has forgotten it. The four factions recall their veteran heroes and reawaken the great war machines of the past, as they plan their first in the chaotic ebb and flow of light and dark. The War of Shadows has begun!

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The expansion includes new dual-cost Heroes and Constructs that require players to use both resources to acquire them, but have incredible power.  As the balance between Light and Dark shifts, cards gain additional powers depending on whether it’s Night or Day.

 

War of Shadows includes

  • cards10 New Monsters
  • 24 New Heroes
  • 9 New Constructs
  • Day and Night powers
  • Day and Night forest environments
  • Touch and Vive hand controller support

 

touchTouch Support

And for all Ascension VR players, this update adds full motion controller support. Players with the Oculus Touch or Vive controllers will now be able to play the game and articulate their avatars adding another layer of the immersiveness and interaction to board games in VR.  

Players can now choose cards to play, gesture to friends, and buy new cards all with their hands.

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Tuesdays with the Devs

Play with the Devs: Tuesday Nights at 8:00pm PST

Jump into a multiplayer game Tuesday nights to play with the devs, give feedback on the game, and tell us which expansions you want to see next!  Occasionally we’ll do giveaways so you can get a code for your friends to come play, too.

Doesn’t matter if you’re on Gear, Vive, or Rift, you can all jump in the same multiplayer games to smash monsters, hoard constructs, and play your favorite Ascension heroes.

See ya in game!

 

Ascension Patch 2

  • effect-acquirecardNew game end screen
  • Mirror display in player profile
  • End of game honor warnings
  • New/Improved fx for player spawn, active player, winner, card acquire and others
  • Pile inspect order reversed (newest to oldest)

For this patch, we wanted to focus on UI improvements.  Big thanks to everyone who’s been joining us for Tuesday nights with the devs at 8pm PDT, especially Myzi and OldGregg.  That feedback’s been super helpful!

effect-godray We’ve updated the layout of our win screen so people can now see each other’s faces at the end of the game.  This is a big improvement over that large scroll that blocked everyone off.  Additionally, we’ve got some added flair for the win moment.  The VP star counter animates and sounds off when it’s approaching zero, and when a player wins, there’s a burst of particles over their avatar to highlight their victory.  Additionally, we’ve got despawn animations going so it’s easier to tell when someone has left a finished game – so you don’t sit there chatting to yourself without realizing you’re alone!

On top of that, we’ve heard your requests to bring the forest to life more. We’ve added fireflies, birds, falling leaves and will-o-the-wisps to amp up the life in the Lifebound forest.

effect-glowcardTo help guide players through the game, we created a materials editor to add some fun particle and material effects that can help draw attention to active or playable cards.

Finally, don’t forget to check out the avatar selection screen.  We’ve added a mirror so you can see how your real movements will translate as animations to others in multiplayer mode.

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Patrick’s Podcast with AutoDesk

Patrick sat down with Autodesk’s Wes Adams for a podcast.  In this episode we talk to Patrick Benjamin, Art Director from Temple Gates Games. Patrick talks about his transition from AAA to working at an indie studio and making VR games. We cover some of the things that he and his team have learned in the early days or making VR, improving the VR social experience with better player avatars, and how to propose to your wife through games.

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Listen to the full episode here.

Granting a Wish with VR

 

Thanks to Mojang and the Make a Wish foundation, Lily got her first VR experience at this year’s MINECON.

MINECON is a pixel wonderland.  Kids run around with 8-bit swords, they can explore blocky caves.  It’s a place where being a computer nerd is a badge of honor.  There are creeper cakes, comedy shows, and kids dress up as their favorite minecraft mobs.  With Disneyland right next door, kids lucky enough to score a ticket are in for a summer vacation they’ll remember for a lifetime.
img_0911_sBut while thousands of kids are waiting for their adventure to begin, the doors have opened early for a few special guests.  The Make a Wish foundation arranged for the complete expo to open early for a few kids who need some extra joy.

Lily arrived in a wheelchair and she rolled up in style.  Her family explained that she’s been so excited to try VR and she was bouncing up and down with anticipation.  Lily tried Ascension VR, and stepped into a mystical forest under the twilight sky.  She was suddenly a warrior with three companions, slaying monsters in the woods.   I’ve gotten used to the wonder on people’s faces when they try their first experience in VR, but I won’t forget the opportunity to be a part of this moment for Lily, a kid who certainly deserves a little extra magic.

 

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Lily tries VR for the first time.

Lily wheeled up with her family later that day to play a some more.  VR gives us all a chance to explore new worlds, but it has especially exciting promise to grant access for people with limited mobility.  Physical capabilities are no longer a barrier to exploration.   Before the end of the day, in VR at least, Lily was flying.

 

Ascension Patch 1 Notes

  • Slumberparty Mode: Play fully reclined with the game in perfect view overhead.
  • Updated Avatar Skins
  • VoIP quality improved under stressed network conditions
  • Gear: Touch and hold on cards shows Quick Text
  • Notification when players enter the lobby during multiplayer games
  • Network bandwidth reduced
  • Recenter menu item
  • Rift/Gear: Mic mutes when headset off
  • Fix crash when using non-stereo speakers

 

Ascension VR – Launched!

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Ascension VR – Launched!

It’s been a challenge but we’ve pulled it off, Ascension has launched as the first VR deckbuilding game. Three platforms, 52 card types, multiplayer, voice chat, animated avatars, the multi-million poly forest environment, it’s all finally done, phew! It’s so exciting to have folks download and play the game. We hope this game succeeds as one of the first steps towards a rich table top boardgaming scene in VR.

A few notes:

First, a huge thanks to everyone who helped with the Beta test. We got a bunch of great feedback and fixed a handful of issues all because of you! It went better than we could have hoped. Thanks so much!

Second, even though the game just launched, there’s no time to rest yet, we’re already working on our first patch! Big features are in-game recenter (hopefully with tilt for ‘lying in bed mode’) and network improvements/feedback to improve voice quality on wifi. Look for that in a patch sometime next week.

Third, I wanted to announce Tuesday Nights with the Devs. Of course we’ll be around for our launch, but going forward we’ll be on each Tuesday to get some in person feedback and feature requests, and to hang out and play. Please drop in and join us!

Ascension VR Has Launched

Ascension is a fast-paced deck building game that’s quick to learn and packed with endless hours of replay value. Play online or single player in this VR adaptation of the award winning favorite that will appeal to fans of board games, trading card games and non-gamers alike.

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ScreenshotWitchBringing the tabletop world into the digital sphere by connecting players from all over the world into one virtual space, Ascension VR uses 3D fully animated avatars and showcases social elements including spatialized voice chat, avatar lip sync and avatar animation triggered by real time player movement.  Players can battle for supremacy regardless of what platform they’re on, whether mobile or PC and from a variety of VR headsets, including Gear, Vive, and Rift.  

Features

  • 52 Heroes, Constructs & Monsters
  • Network Multiplayer across VR platforms
  • Vive, Gear & Rift support
  • Single player AI mode
  • Social VR features: spatialized chat, lip and animation sync

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Also available here through Humble for steam-logo on Vive and Rift