Designer Diary: Race for the Galaxy: The Brink of War

The first two expansions for Race for the Galaxy – The Gathering Storm and Rebel vs Imperium – expanded the game by adding start worlds, new cards, and two new but optional mechanics: goals and takeovers. The Brink of War (which requires both previous expansions) adds Galactic Prestige, which is woven throughout the entire expansion. Galactic Prestige represents the relative standing[…]


Feature Drop: New Race Update!

In preparation for our June 27 PC launch, we’ve dropped a bunch of new features into the mobile app.  Mobile and PC players will be able to play together in the same multiplayer games.   Cross device account linking Players can now link their devices together so their friends lists will transfer between mobile and[…]


Podcast with Keldon Jones

We sat down with Keldon Jones and Chris O’Regan to chat about Race for the Galaxy. Keldon is responsible for creating the neural network research project that became the Race for the Galaxy AI. This pet project has been in development for nearly a decade and was integrated into the official licensed mobile and PC[…]


Game Responses

Press Quotes “10/10 High marks from me.” – Tom Vasel, Dice Tower “Another GOTY Contender steps up” – Pocket Tactics “Go and grab it right now” – DroidGamers “The best AI of any card or board game ever ported to a mobile device” – Stately Play “One of the greatest digital board games ever made.” iosboardgames “This[…]


A Little About Race

In Race for the Galaxy, you advance your empire by playing cards to build technological developments and settle planets. Players secretly and simultaneously determine which one of seven phases they will lock in, all reveal at once, then execute the phases in order.  Race’s core mechanic is a phase choosing game. There are a few[…]