Race Beta 4/18 Patch Notes

New Multiplayer Menu

  • game paging, up to 18 games
  • list of open games
  • fix bug where multiplayer games sometimes used the wrong expansion (very bad, caused crashes)
  • can trash games from the menu
  • fix some issues with ‘completed’ state to allow folks to see the end of game
  • friends list paging, up to 18 accessible friends
  • more appropriate messages for forfeiting active games vs leaving/declining game creation (still some issues here)

Gameplay Fixes

  • fix pay for military powers now properly usable in combo with discounts
  • fix for improved cloaking device not being usable when it should be
  • button to ‘use/place/discard/whatever’ from the zoomed state
  • no ‘more’ button, instead, rarely used actions available from the zoom state
  • removed opponent gambling world prompt (was causing errors)
  • fix undo at start of game sometimes wrecking the game


  • can zoom anything pretty much always
  • many fixes to errors happening when resuming part way through a tutorial
  • fixed case where you wouldn’t draw cards at the start of tutorial
  • many editorial changes
  • fixed a crash that could occur playing a regular game after a tutorial game


  • expansion rules
  • effects when taping/selecting/draggin cards
  • when discarding a zillion cards, hand repaginates while discarding
  • log bigger/reskinned
  • takeover and Gambling UI reskinned
  • 4 new avatar icons
  • Easy/Med/Hard AI avatar images
  • skinning/Consistency pass on almost all out of game ui
  • a zillion color/art tweaks and changes
  • new and tweaked sound effects/volumes
  • new icon


  • Android now rotates orientation
  • Android now uses ‘fullscreen’ for devices that have software home/back buttons
  • Android now uses local storage for profile/save game and no longer needs storage permissions (unfortunately you’ll lose access to your old game/profile when patching ūüôĀ
  • fix for some android keyboard problems
  • iOS now uses audio mode that doesn’t kill external music/podcats
  • iOS no longer loses network functionality after sleeping for a bit
  • expansion purchases hooked up and checked (not really usable in beta unfortunately)

And certainly a bunch of other things I’ve overlooked. Thanks everyone for testing and giving feedback, it’s makes all this possible!

Race for the Galaxy Announcement


You‚Äôve been asking for it.¬†We‚Äôve¬†been asking for it – so we made it and it’s almost here! Race for the Galaxy is coming out for phones and tablets in just a few weeks!

With over a million physical copies sold, boardgamers have been building their galactic empires for years, making Race for the Galaxy one of the most beloved strategy titles in game shops around the world. But it’s not just us who have fallen in love with it. Race has racked up a few awards!


At Temple Gates Games we’ve teamed up with Race For the Galaxy’s designer, Tom Lehmann, to bring a mobile adaptation of Race for the Galaxy to phones. AI pioneer Keldon Jones originally developed an AI for this game as a research project on neural networks. Now we’re bringing the fruits of this project to Android and iOS.

Race for the Galaxy will be available for 6.99 on the App Store and Google Play. Our limited beta begins on April 12th. Sign up is available here. A press kit is available here.

Game Features

‚Ė™¬†2 – 4 player with network multiplayer
‚Ė™¬†Single player mode with advanced neural network AI
‚Ė™¬†Five starting worlds and ninety settlement and development cards
‚Ė™¬†Free promo pack included: New Worlds with six additional starting planets
‚Ė™¬†Gathering Storm and Rebel Vs. Imperium expansions available immediately



Press Release


Multi-Award Winning Strategy Card Game Races to Mobile May 3

Temple Gates Games teams with Rio Grande to bring acclaimed Race for the Galaxy to iPhone and Android.

SAN MATEO, CA ‚ÄĒ April 10, 2017… With over a million physical copies sold since its 2007 debut, board gamers have been building their galactic empires for years to make Race for the Galaxy one of the most popular strategy titles around the world, named ‚ÄúBest Card Game‚ÄĚ by BoardgameGeek and Fairplay Magazine, and ‚ÄúCard Game of the Year‚ÄĚ by Tric Trac.

And now Temple Gates Games, in collaboration with Tom Lehmann, Keldon Jones, and Rio Grande, is bringing a mobile adaptation of Race for the Galaxy to phones and tablets.

‚ÄúOur goal is to deliver one of the most replayable strategy games out there, with a top-shelf neural networked AI and seamless UX,” says Temple Gates CEO Theresa Duringer. ‚ÄúAI pioneer Keldon Jones developed the neural network for this game as a research project; now we‚Äôre bringing the fruits of that project to Android and iOS.‚ÄĚ

Race for the Galaxy players advance their empire by playing cards to build technological developments and settle planets. Will you build an engine to ramp up VPs on cheapo production planets? Will you invest in exploration and settle rare and valuable VP-rich planets? Or will you rush a military conquest to cut off your opponents before they have a chance to develop their strategy?

Players secretly and simultaneously determine which one of seven phases they will lock in, all reveal at once, then execute the phases in order; its core mechanic is a phase choosing game. ‚ÄúI’m excited to see this play out on iOS and Android devices,‚ÄĚ says Tom Lehmann, game designer of the original Race for the Galaxy.

Game Features

‚Ė™ 2-4 player with network multiplayer

‚Ė™ Single player mode with advanced neural network AI

‚Ė™ Five starting worlds and ninety settlement and development cards

‚Ė™ Free promo pack included: New Worlds with six additional starting planets

‚Ė™ Gathering Storm and Rebel Vs. Imperium expansions available immediately


Sign up for the beta here.

Press kit here.







War of Shadows Expansion Launches


Today we launched Ascension VR: War of Shadows!  This is our first expansion release to Ascension VR and can be purchased in game for $7.99.     

A new darkness seeps into New Vigil from the Void, intent on restoring despair and desolation to a world that has forgotten it. The four factions recall their veteran heroes and reawaken the great war machines of the past, as they plan their first in the chaotic ebb and flow of light and dark. The War of Shadows has begun!


The expansion includes new dual-cost Heroes and Constructs that require players to use both resources to acquire them, but have incredible power.  As the balance between Light and Dark shifts, cards gain additional powers depending on whether it’s Night or Day.


War of Shadows includes

  • cards10 New Monsters
  • 24 New Heroes
  • 9 New Constructs
  • Day and Night powers
  • Day and Night forest environments
  • Touch and Vive hand controller support


touchTouch Support

And for all Ascension VR players, this update adds full motion controller support. Players with the Oculus Touch or Vive controllers will now be able to play the game and articulate their avatars adding another layer of the immersiveness and interaction to board games in VR.  

Players can now choose cards to play, gesture to friends, and buy new cards all with their hands.


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Tuesdays with the Devs

Play with the Devs: Tuesday Nights at 8:00pm PST

Jump into a multiplayer game Tuesday nights to play with the devs, give feedback on the game, and tell us which expansions you want to see next! ¬†Occasionally we’ll do giveaways so you can get a code for your friends to come play, too.

Doesn’t matter if you’re on Gear, Vive, or Rift, you can all jump in the same multiplayer games to smash monsters, hoard constructs, and play your favorite Ascension heroes.

See ya in game!


Ascension Patch 2

  • effect-acquirecardNew game end screen
  • Mirror display in player profile
  • End of game honor warnings
  • New/Improved fx for player spawn, active player, winner, card acquire and others
  • Pile inspect order reversed (newest to oldest)

For this patch, we wanted to focus on UI improvements. ¬†Big thanks to everyone who’s been joining us for Tuesday nights with the devs at 8pm PDT, especially Myzi and OldGregg. ¬†That feedback’s been super helpful!

effect-godray We’ve updated the layout of our win screen so people can now see each other’s faces at the end of the game. ¬†This is a big improvement over that¬†large scroll that blocked everyone off. ¬†Additionally, we’ve got some added flair for the win moment. ¬†The VP star counter animates and sounds off when it’s approaching zero, and when a player wins, there’s a burst of particles over their avatar to highlight their victory. ¬†Additionally, we’ve got despawn animations going so it’s easier to tell when someone has left a finished game – so you don’t sit there chatting to yourself without realizing you’re alone!

On top of that, we’ve heard your requests to bring the forest to life more. We’ve added fireflies, birds, falling leaves and will-o-the-wisps to¬†amp up¬†the life in the Lifebound forest.

effect-glowcardTo help guide players through the game, we created a materials editor to add some fun particle and material effects that can help draw attention to active or playable cards.

Finally, don’t forget to check out the avatar selection screen. ¬†We’ve added a mirror so you can see how your real movements will translate as animations to others in multiplayer mode.

— T

Patrick’s Podcast with AutoDesk

Patrick sat down with Autodesk’s Wes Adams for a podcast. ¬†In this episode we talk to Patrick Benjamin, Art Director from Temple Gates Games. Patrick talks about his transition from AAA to working at an indie studio and making VR games. We cover some of the things that he and his team have learned in the early days or making VR, improving the VR social experience with better player avatars, and how to propose to your wife through games.

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Listen to the full episode here.

Granting a Wish with VR


Thanks to Mojang and the Make a Wish foundation, Lily got her first VR experience at this year’s MINECON.

MINECON¬†is a pixel wonderland. ¬†Kids run around¬†with 8-bit swords, they can explore blocky caves. ¬†It’s a place where being a computer nerd is a badge of honor. ¬†There are creeper cakes, comedy shows, and kids dress up as their favorite minecraft mobs. ¬†With Disneyland right next door, kids lucky enough to score a ticket¬†are in for a summer vacation they’ll remember for a lifetime.
img_0911_sBut while thousands of kids are waiting for their adventure to begin, the doors have opened early for a few special guests.  The Make a Wish foundation arranged for the complete expo to open early for a few kids who need some extra joy.

Lily arrived in a wheelchair¬†and she rolled up in style. ¬†Her family explained that she’s been so excited to try VR and she was bouncing up and down with anticipation. ¬†Lily tried Ascension VR, and stepped into a mystical forest under the twilight sky. ¬†She was suddenly a warrior with three companions, slaying monsters in the woods. ¬†¬†I’ve gotten used to the wonder on people’s faces when they try their first experience in VR, but I won’t forget the opportunity to¬†be a part of this moment for Lily, a kid who certainly¬†deserves a little extra magic.


Lily tries VR for the first time.

Lily wheeled up with her family later that day to play a some more.  VR gives us all a chance to explore new worlds, but it has especially exciting promise to grant access for people with limited mobility.  Physical capabilities are no longer a barrier to exploration.   Before the end of the day, in VR at least, Lily was flying.


Ascension Patch 1 Notes

  • Slumberparty Mode:¬†Play fully reclined with the game in perfect view overhead.
  • Updated Avatar Skins
  • VoIP quality improved under stressed network conditions
  • Gear: Touch and hold on cards shows Quick Text
  • Notification when players enter the lobby during multiplayer games
  • Network bandwidth reduced
  • Recenter menu item
  • Rift/Gear: Mic mutes when headset off
  • Fix crash when using non-stereo speakers