Bazaar launches for Oculus Rift and HTC Vive

SAN MATEO, CA – March 28, 2016 – Temple Gates Games is proud to announce the PC release of Bazaar, a fully immersive VR flying carpet adventure, now available on Steam for the Oculus Rift and HTC Vive VR headsets.  

In Bazaar, players will explore a mystical world and collect exotic trinkets and curios to wield against the various hazards and traps inhabiting the land. Steering with their eyes, players navigate a flying carpet through the ever-changing labyrinthine aqueducts of a forgotten city – but beware! Lurking in the waters are venomous sea cobras and hungry crocodiles, and pouncing from above are mischievous monkeys that seek to snatch up the player’s precious cargo. Guarding the city is a mighty Lamassu whose relics have been stolen, plunging the land into chaos. It’s up to you to return the Lamassu’s relics and restore peace to the city!

Features

  • Dozens of missions
  • 25+ collectible items, with unique abilities
  • 10+ traps and enemies
  • Ever-changing labyrinths

Bazaar is extensively designed to cater to player comfort. A novel speed-up mechanic allows the player to accelerate when looking directly forward, without any discomfort. Controller support for both gamepad controllers as well as the Vive handsets has been added to support seated play. The PC release also includes a monitor view for video streaming or sharing the experience with friends.  

Bazaar was originally created for the 2015 Oculus VR Jam, and has been extensively overhauled to bring this magical universe to the masses. Though the world may look similar, the game has come a long way since its first inception. The simple matching mechanic from the Jam game has been replaced with a robust world to navigate and perilous enemies and traps to overcome. Each level brings fresh challenges as well as new items and trinkets to counteract them. Inventory management plays a large role, as the player will often have to optimize their inventory to best prepare for the dangers of each city district. Players will also be able to collect a bounty of hidden coins throughout the game, which can be used to replenish critical survival tools or unlock the all-powerful golden trinkets.

The labyrinths of Bazaar are procedurally generated, meaning each and every playthrough will be different from the last. Players will have to stay on the edge of their carpet to navigate each new maze and find the optimal assortment of trinkets hidden around corners and behind stained glass.

One of Bazaar’s most distinctive and alluring features is its visuals. The team opted for a blackless color palette, using a broad spectrum of saturated colors to create a rich, surreal landscape. Cool colors in the foreground blend seamlessly into warm colors in the distance, giving the player an incredible sense of presence in the world; as the player moves forward, the architecture of the city comes into focus before their eyes.

For more information about Bazaar and the team that created it, visit templegatesgames.com. For questions and feedback feel free to reach out to the team at info@templegatesgames.com.

About Temple Gates Games

Temple Gates Games is an independent VR game development studio located in San Mateo, CA. We are long-time game industry veterans with a passion for playing and making games. The team includes Theresa Duringer of Cannon Brawl, Tod Semple who made Plants vs. Zombies, Jeff Gates of Spore, Patrick Benjamin from the Sim City team, and B Rosaschi, pixel wizard.

Bazaar PC Launch

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Temple Gates Games is proud to announce the PC release of Bazaar, a fully immersive VR flying carpet adventure, now available on Steam for the Oculus Rift and HTC Vive VR headsets.

If you’ve followed this blog at all you’ve seen a bunch of talk about Bazaar already, so we thought we’d focus on what’s new for the PC build.

The big thing of course is support for both the Vive and the Rift headsets. We’ve made a single executable that can auto detect and run in either headset. And we’re distributing that same executable in both Steam and Oculus stores. What this means is you can buy the game in whatever store you want, and play it in whatever headset you want. You can even go out and get a different headset and it will continue to work, save games and all. We’re big believers in cross platform support and think Bazaar is a great example of how the PC VR ecosystem can work when done right.

Another big feature for the PC release is now we can show a monitor view of the game play. This will be great for streaming or showing off Bazaar to your friends. We’re looking forward to the streams and Let’s Plays of Bazaar as we’ll finally be able to see people playing the game, instead of just watching them play and kinda guessing what they are experiencing from the sound effects (though after hundreds of playtests and demos, we’ve gotten pretty good at that!)

Finally, all the goodness that’s been patched into Bazaar along the way, including missions, the diamond store, and controller support made it’s way into the PC version. We even added Vive controller support because we had some lying around the office (thanks Gabe)!

We’re so excited for the launch of the Rift and the Vive and are looking forward to all the great games coming out. It’s the dawn of consumer VR on the PC and we’re glad we can be a part of this historic milestone. Thanks to everyone who has bought Bazaar and supported us this far, and we look forward to making more great VR games this year and into the future!

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— Theresa