3D Body Scan for VR Avatars

We have all kinds of ideas for VR games we want to make in the future, and some of them are multiplayer games. We’ve been marinating on how best to tackle avatar creation.

At this week’s IDF, I got a chance to meet Konstantin Popov, CEO of CAPPASITY, who uses RealSense cameras for 3D scanning solutions. After standing on what amounted to a human sized lazy susan, I was scanned, and a 3D topographical model was created using color and depth sense. Konstantin provided an OBJ file that I can start playing with in Maya. I’d love to see how we can integrate this technology into our games to create avatars for our multiplayer VR games based on the players themselves.  Konstantin may be releasing an avatar creation SDK as early as this fall.


Before CAPPASITY applies color

After CAPPASITY applies color


Rahul Dabke is also working with RealSense technology at Intel, and chatted with me about how this might get in the hands of consumers. Right now, there are plans to install  booths in public spaces to allow people to scan themselves.  Hopefully this is more widely available in the near future.


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Meeting Rahul Dabke from Intel with the RealSense team to explore VR avatar solutions


After the conference, I spoke with David Gustafson who mentioned 123D Catch by Autodesk, a mobile app which may allow consumers to easily create 3D facial scans from their phones.  If we could stitch these 3D facial scans to pre-fab bodies this would eliminate the need for procedural animation.

The future is upon us!!!

The User is Disabled: Solving for Physical Limitations in VR

72ZQZSlW00t!  We’re proud that Bazaar got mentioned in an article about VR and accessibility.

Players who have trouble making use of VR controllers can be offered the option to use gaze as an alternative UI to interact with the environment. This is something that we can do on any VR headset, not just the Vive. A little Gear VR demo called Bazaar makes great use of this model of interaction along with nodding to confirm. The win for accessibility here is the happy side effect of being designed for a VR headset that can’t rely on the user having a controller at all.

Read the full article here.

ICFP 2015



The team is taking a break from VR dev to get our hands dirty with a little ICFP.  Apologies for our terrible marketing strats.  We’re some humble indies just having some fun.



Hope you’ll check out some of the games we’ve made!

Tod Semple – LumberJackin

Theresa Duringer – Cannon Brawl

Jeff Gates – Galaxia