Game Responses

Press Quotes

“10/10 High marks from me.” – Tom Vasel, Dice Tower

Another GOTY Contender steps up” – Pocket Tactics

Go and grab it right now” – DroidGamers

The best AI of any card or board game ever ported to a mobile device” – Stately Play

“One of the greatest digital board games ever made.” iosboardgames

“This digital version really does it justice.”

“It has been racking up rave reviews across the galaxy” – Pocket Tactics

Thank you for making this the top boardgame on iTunes.



Community Quotes

“It’s basically taken over my entire life. ” – Mason Weaver

By far the best app I have I’ve purchased.” – David B

Be still my beating heart.” – Jeff Lingwall

“Instabuy. Take the rest of the week off.” – @YodaCandyBar

A Little About Race

In Race for the Galaxy, you advance your empire by playing cards to build technological developments and settle planets. Players secretly and simultaneously determine which one of seven phases they will lock in, all reveal at once, then execute the phases in order.  Race’s core mechanic is a phase choosing game.

There are a few different strategies to explore, that play off each other in interesting ways.  You can build up a resource engine that you can use to generate more cards and points.  You can invest in exploration to seek out rare high point value cards. Or you can rush military and end the game before your opponents can build up their engines.  

Even though we’re developing online multiplayer, I’m actually SUPER excited about our single player mode, because we’ve integrated Keldon Jones’ neural networked RFTG AI (10 years in the making) so your single player experience can be truly challenging.  


Gameplay Tips

If you’re new to Race for the Galaxy, and want some quick pointers on how to build your skills, here are some of the game tips from the Temple Gates team!

Follow a color.  If you’re not sure where to start with your strategy, my top recommendations is to pick a color.  Blue, Brown, Green, and Yellow cards tend to work well with each other.  Blue tends to be about weenie world with consumption/production.  Brown is similar with a bit more military to counter its higher cost worlds. Green can be pacifist, low value, but high trade rate.  Yellow are rare and expensive, but high intrinsic point value.

Ruling out phases If you’re not sure what phase to pick, there are a couple things to keep in mind.  For the most part, you should rule out produce if you have no production worlds.  You should rule out consume if you have no goods.  If it’s early game and you need cards in hand, explore may be your best bet.  But beyond that, look at the cards you already have in play including your start world, and see if you have a lot of powers that activate on a particular phase.  You may want to lean heavy on that phase because it will help you more than it helps others.
Don’t be greedy! It can be tempting to hold onto a lot of expensive cards in hand, since expensive cards are usually quite powerful.  But since cards are both playable and also act as currency, you need to be able to let go of some of them.  If your hand is full of cards you intend to play, you won’t have anything left to pay for them.
Be flexible.  You may start out with a sweet combo, such as Hidden Fortress and New Galactic Order.  Bam.  You’re going military.  But if you’re not drawing other cards to compliment this strategy, you have to let it go.  Switching tack is a big part of the game, and it’s something the AI is particularly good at since it doesn’t get emotionally invested in a really sweet combo that it wants to happen so, so bad.
Predict your opponent’s moves.  Sometimes people say Race is a very single player solitaire style game.  Those people probably don’t win as much.  One of the things that makes our AI competitive is we have an entire AI dedicated to predicting opponent moves by evaluating the game state, their goods/military/hand size etc.  If you can predict your opponent will settle, you can go for a consume trade without any goods on your tableau because you may be able to settle a windfall which will bring a good in tow.
No handouts. Similar to the previous tip, you should keep an eye out for opponents who are flush with resources, such as goods or cards in hand, to avoid choosing phases they can benefit from.  This is trickier the more players in the game.  With a two player game, this can be absolutely gouging.  But with a four player game, someone may hand them a phase anyway, so it might not be worth spending your turn on control strategy.

Launch Announcement

Highly Anticipated Boardgame Races to Mobile May 3

Boardgame favorite, Race for the Galaxy, launches on iPhone and Android today.  

SAN MATEO, CA — May 3, 2017… Players have been waiting years for the highly anticipated launch of Race for the Galaxy for mobile devices.  A boardgame closet staple, Race has been named “Best Card Game” by BoardgameGeek and Fairplay Magazine, and “Card Game of the Year” by Tric Trac.

Race for the Galaxy is a strategy boardgame where players advance their empire by playing cards to build technological developments or to settle planets. The game offers network multiplayer as well as a robust single player AI.

“I’m excited to see Race for the Galaxy on iOS and Android devices,” says Tom Lehmann, the board game’s designer.  Temple Gates Games has teamed up with Lehmann and renowned AI programmer, Keldon Jones, to bring this classic from Rio Grande Games to your pocket.  “I hope that the AI can provide a valuable learning tool for new players,” says Keldon Jones, “and also a fun challenge for veterans.”

Game Features

▪ 2-4 player with network multiplayer

▪ Single player mode with advanced neural network AI

▪ Five starting worlds and ninety settlement and development cards

▪ Free promo pack included: New Worlds with six additional starting planets

▪ Gathering Storm and Rebel Vs. Imperium expansions available immediately


Available now on iPhone, iPad, and Android mobile devices.

Press kit at:


Race for the Galaxy – We Did It!

Race client by Keldon Jones

Over a year ago, I was playing a lot of Dominion and Ascension, and I wanted to see if my other favorite boardgame was online.  It didn’t take long to find, a Windows application to service a neural network AI research project for Race.  But I was hooked.  I played hundreds of hours. Playing multiplayer and surfing the web between turns,  two things topped my wishlist: to queue up lots of multiplayer games, and notifications to let me know when I had a new turn.  As it turned out, the game was completely open source, and I started to poke around under the hood and play, and poke a little more.  

Meeting over boardgames

I also started digging into the history of the game.  The designer, Tom Lehmann, had worked on a lot of cool stuff, and it turns out he was local.  And it turned out that he was part of the dancing community and we had friends in common.  My friend Alex made an introduction, and pretty soon I was playing boardgames with Tom and company in his friend Don Woods’ epic boardgame den (complete with slidey ladders).  

Game night!

Tom saw the digital release we were creating for Ascension, and was open to the idea of collaboration on what my friends and I have been itching for: a mobile version of Race for the Galaxy.  I didn’t need to hear any more, it was off to the races.  And as the cherry on top, he suggested we work with Keldon Jones to integrate his incredible AI to the game.

Early iteration of Race mobile

The game has come a long way.  There’ve been a zillion revisions, folks over on Reddit and BoardGameGeek have helped us zero in on areas that could be improved through our beta, but the whole time, we’ve been having a lot of fun making this.  I’m really proud of what we’ve done as a team.



Time to go play!