In Race for the Galaxy, you advance your empire by playing cards to build technological developments and settle planets. Players secretly and simultaneously determine which one of seven phases they will lock in, all reveal at once, then execute the phases in order. Race’s core mechanic is a phase choosing game.
There are a few different strategies to explore, that play off each other in interesting ways. You can build up a resource engine that you can use to generate more cards and points. You can invest in exploration to seek out rare high point value cards. Or you can rush military and end the game before your opponents can build up their engines.
Even though we’re developing online multiplayer, I’m actually SUPER excited about our single player mode, because we’ve integrated Keldon Jones’ neural networked RFTG AI (10 years in the making) so your single player experience can be truly challenging.